Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
16569
?
9361
?
15313
?
6022
?
13969
?
11246
?
9673
?
27530
?
15040
?
12668
Total damage to objectives
3808
698
3074
0
1470
1122
48792
13534
22809
2846
Total damage to buildings
3581
0
1741
0
0
1122
0
4363
6098
1512
Total damage shielded
0
0
0
0
0
0
0
0
0
3780
Total heals on teammates
0
0
0
0
0
0
0
0
0
240

Abilities usage

in numbers

Overload (Q)

150xpressed

Rune Prison (W)

57xpressed

Spell Flux (E)

140xpressed

Realm Warp (R)

5xpressed

?

Ryze

Toughest Matchups

These champions counter Aatrox
?
Ahri
54.0%
302 Matches
?
Veigar
54.0%
235 Matches
?
Malzahar
52.3%
199 Matches
?
Yone
51.5%
204 Matches
?
Syndra
50.7%
219 Matches
?
Lux
50.3%
193 Matches
?
Vladimir
49.2%
185 Matches
?
Yasuo
47.1%
272 Matches
?
Viktor
46.5%
172 Matches
?
Akali
46.5%
159 Matches

Skill path

Most popular ability leveling order
?
P
Arcane Mastery
?
Q
Overload
3
4
5
7
9
?
W
Rune Prison
1
14
15
17
18
?
E
Spell Flux
2
8
10
12
13
?
R
Realm Warp
6
11
16

Summoner spell

Most popular spells
?
?
50.4% WR(7731 Matches)
?
?
58.4% WR(219 Matches)
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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Ryze
?
Cassiopeia
0.55KDA20.00
0.32%Kill Participation0.63%
11Vision Score17
15,313Damage Dealt27,530
8Max CS Advantage37
62CS in First 10 Minutes69

Minions have varying gold values depending on their type, and the CS gap results in an approximate 134 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
1Max Level Lead4
Blue39,050G
Difference+5,784G
Red44,834G
?
9,710G
?
7,896G
?
7,664G
?
7,807G
?
5,973G
1,433G
530G
3,748G
1,203G
1,736G
8,277G
?
8,426G
?
11,412G
?
9,010G
?
7,709G
?